Memory Music
Using music to automatically implant a powerful mnemonic system.

We have been granted unprecedented tools for intellectual amplification, powered by artificial intelligence and its trillion dollar infrastructure. Yet, we must proceed with the grim and clear-eyed assumption that this fragile edifice can be taken away from us at any moment, whether that be by politics, war, economic collapse, or natural disaster.
With this temporary and newfound power, we can take on audaciously creative projects that once would have required teams of people working for decades. The ideal output of such a project is a durable intellectual object—one whose core ideas and symbols are dense enough to be carried within a single human mind.
Synthesizing such a creation, is like forging a magical item. Once made, it can be duplicated, shared, and disseminated with incredible speed. It is a symbolic framework that can be taught quickly, and in learning it, endows the student with a radical extension of their intellectual capabilities. This, in turn, enrolls them into a unique sub-culture: a community of minds fluent in the same powerful symbols and possessing the same enhanced abilities.
The Memory Music project is a direct application of this concept. It is a mnemonic system delivered as a curated music playlist, with songs designed to embed a 125-symbol Animal Action Object (AAO) system into the listener's mind. By matching a unique song to each AAO story, it creates a powerful bridge — anchoring abstract numbers to emotionally resonant musical stories.
This approach eliminates the most significant barrier for aspiring mnemonists: the laborious process of designing, building, and drilling a personal system. Instead, this one is pre-built and can be assimilated organically through passive listening. The immediate payoff for familiarizing oneself with its musical corpus is the ability to effortlessly memorize any number from zero to 999,999. However, its true potential is unlocked when this core ability is used as a foundation for more advanced mental techniques, such as graph memorization and the Method of Loci.
Furthermore, this system has a powerful secondary effect: it fosters cognitive sovereignty. We live in an age of mental colonization, where the fertile ground of our imagination is largely ceded to giant media corporations. To counter this, the AAO music system employs a paradoxical strategy: it leverages the very channels of passive absorption used for corporate branding to install a toolkit for active, creative thinking.
The distinction lies in the payload. Corporate narratives deliver a finished product; a pre-packaged story or brand identity that asks only for passive consumption. The AAO system delivers the opposite: a generative toolkit. Its symbols are like an alphabet; they are acquired effortlessly through listening, but are inert until the user actively combines them to create a new, personal meaning. As the person listens they get to learn about some of the animals we share the world with.
This is why the system's defense is not a sterile barrier but a thriving, internal creativity engine. The initial learning is passive, but the application is inherently creative. Every time you memorize a number, you are forced into an act of synthesis, mixing and linking the system's symbols to a real-world context. This constant exercise works with the brain's natural associative tendencies, conditioning it to be an architect of meaning, not just a tenant in someone else's.
An artificial memory built this way changes the very act of seeing. Numbers cease to be abstract symbols and instead become portals, instantly conjuring songs, animals, feelings, and images. The mundane world is suddenly set alight with meaning, sparking a constant sense of wonder and a cascade of new ideas.
Now what would we want in such a song system? To begin with, here are a set of guiding design principals:
- Rich Associative Networks. Each song must function as a conceptual hub, branching out like a spider web, into a rich network of related topics, ideas, and emotions.
- Engineered for Replayability. A track must be durable enough to withstand repeated listens without becoming too irritating. A practical test: can it be played on a loop 3-4 times while maintaining its interest and emotional resonance?
- Immediate Thematic Clarity. While full lyrical memorization isn't the goal, the core theme and "gist" of the song must be instantly and effortlessly accessible.
- Designed for the Background. The music should be composed to "stay out of the way," allowing it to be played in the background while a student is focused on other tasks. This facilitates effortless, ambient conditioning of the mind.
- Lyrical Density and Precision. Every word must count. The lyrics must offer a high signal-to-noise ratio, packing significant information, meaning and imagery into a concise and memorable form.
- Music as the Foundation. Crucially, the musical library is created first as a complete artistic work. The AAO system is then mapped onto this finished musical landscape. This creative process prevents the "collision" of similar actions or objects and ensures the pairings feel natural and inspired, allowing the final system to be tuned so its ideas are easy to tell apart.
- A Tunable, Adaptable System. If a song fails to resonate, the user can easily replace it with one of their own creation. Therefore we must deliver two things, a complete song system, and a process someone can follow to build their own songs.
For this system of memory songs to work, it has to be easy to recall what song belongs to what location in the playlist. That's why we're building it on something everyone already knows: the alphabet.
Here’s the simple breakdown: We need 110 stories for our AAO system. By using the alphabet five times over (from A to Y), we create 125 spots—more than enough for our needs. We drop the letter 'Z' simply because it makes it easier to find an animal for every letter.
To keep everything organized and easy to remember, each of the five alphabetical cycles is organized under a distinct theme, creating five "realms" of the animal kingdom:
- The Underworld: Animals that live below ground.
- The Aquatic: Creatures that inhabit water.
- The Terrestrial: Animals that live on land.
- The Aerial: Animals of flight.
- The Hidden: Animals known for their camouflage.
Over the next coming years, I will use my spare time to build this song system. I hope to complete this project before the tools are taken away.
An example of such a song can be seen in the A1 Antlion post.